283 research outputs found

    Rational Trust Modeling

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    Trust models are widely used in various computer science disciplines. The main purpose of a trust model is to continuously measure trustworthiness of a set of entities based on their behaviors. In this article, the novel notion of "rational trust modeling" is introduced by bridging trust management and game theory. Note that trust models/reputation systems have been used in game theory (e.g., repeated games) for a long time, however, game theory has not been utilized in the process of trust model construction; this is where the novelty of our approach comes from. In our proposed setting, the designer of a trust model assumes that the players who intend to utilize the model are rational/selfish, i.e., they decide to become trustworthy or untrustworthy based on the utility that they can gain. In other words, the players are incentivized (or penalized) by the model itself to act properly. The problem of trust management can be then approached by game theoretical analyses and solution concepts such as Nash equilibrium. Although rationality might be built-in in some existing trust models, we intend to formalize the notion of rational trust modeling from the designer's perspective. This approach will result in two fascinating outcomes. First of all, the designer of a trust model can incentivise trustworthiness in the first place by incorporating proper parameters into the trust function, which can be later utilized among selfish players in strategic trust-based interactions (e.g., e-commerce scenarios). Furthermore, using a rational trust model, we can prevent many well-known attacks on trust models. These two prominent properties also help us to predict behavior of the players in subsequent steps by game theoretical analyses

    Network-aware Evaluation Environment for Reputation Systems

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    Parties of reputation systems rate each other and use ratings to compute reputation scores that drive their interactions. When deciding which reputation model to deploy in a network environment, it is important to find the most suitable model and to determine its right initial configuration. This calls for an engineering approach for describing, implementing and evaluating reputation systems while taking into account specific aspects of both the reputation systems and the networked environment where they will run. We present a software tool (NEVER) for network-aware evaluation of reputation systems and their rapid prototyping through experiments performed according to user-specified parameters. To demonstrate effectiveness of NEVER, we analyse reputation models based on the beta distribution and the maximum likelihood estimation

    A decidable policy language for history-based transaction monitoring

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    Online trading invariably involves dealings between strangers, so it is important for one party to be able to judge objectively the trustworthiness of the other. In such a setting, the decision to trust a user may sensibly be based on that user's past behaviour. We introduce a specification language based on linear temporal logic for expressing a policy for categorising the behaviour patterns of a user depending on its transaction history. We also present an algorithm for checking whether the transaction history obeys the stated policy. To be useful in a real setting, such a language should allow one to express realistic policies which may involve parameter quantification and quantitative or statistical patterns. We introduce several extensions of linear temporal logic to cater for such needs: a restricted form of universal and existential quantification; arbitrary computable functions and relations in the term language; and a "counting" quantifier for counting how many times a formula holds in the past. We then show that model checking a transaction history against a policy, which we call the history-based transaction monitoring problem, is PSPACE-complete in the size of the policy formula and the length of the history. The problem becomes decidable in polynomial time when the policies are fixed. We also consider the problem of transaction monitoring in the case where not all the parameters of actions are observable. We formulate two such "partial observability" monitoring problems, and show their decidability under certain restrictions

    Stereotype reputation with limited observability

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    Assessing trust and reputation is essential in multi-agent systems where agents must decide who to interact with. Assessment typically relies on the direct experience of a trustor with a trustee agent, or on information from witnesses. Where direct or witness information is unavailable, such as when agent turnover is high, stereotypes learned from common traits and behaviour can provide this information. Such traits may be only partially or subjectively observed, with witnesses not observing traits of some trustees or interpreting their observations differently. Existing stereotype-based techniques are unable to account for such partial observability and subjectivity. In this paper we propose a method for extracting information from witness observations that enables stereotypes to be applied in partially and subjectively observable dynamic environments. Specifically, we present a mechanism for learning translations between observations made by trustor and witness agents with subjective interpretations of traits. We show through simulations that such translation is necessary for reliable reputation assessments in dynamic environments with partial and subjective observability

    Evidence Propagation and Consensus Formation in Noisy Environments

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    We study the effectiveness of consensus formation in multi-agent systems where there is both belief updating based on direct evidence and also belief combination between agents. In particular, we consider the scenario in which a population of agents collaborate on the best-of-n problem where the aim is to reach a consensus about which is the best (alternatively, true) state from amongst a set of states, each with a different quality value (or level of evidence). Agents' beliefs are represented within Dempster-Shafer theory by mass functions and we investigate the macro-level properties of four well-known belief combination operators for this multi-agent consensus formation problem: Dempster's rule, Yager's rule, Dubois & Prade's operator and the averaging operator. The convergence properties of the operators are considered and simulation experiments are conducted for different evidence rates and noise levels. Results show that a combination of updating on direct evidence and belief combination between agents results in better consensus to the best state than does evidence updating alone. We also find that in this framework the operators are robust to noise. Broadly, Yager's rule is shown to be the better operator under various parameter values, i.e. convergence to the best state, robustness to noise, and scalability.Comment: 13th international conference on Scalable Uncertainty Managemen

    Trust and Reputation Modelling for Tourism Recommendations Supported by Crowdsourcing

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    Tourism crowdsourcing platforms have a profound influence on the tourist behaviour particularly in terms of travel planning. Not only they hold the opinions shared by other tourists concerning tourism resources, but, with the help of recommendation engines, are the pillar of personalised resource recommendation. However, since prospective tourists are unaware of the trustworthiness or reputation of crowd publishers, they are in fact taking a leap of faith when then rely on the crowd wisdom. In this paper, we argue that modelling publisher Trust & Reputation improves the quality of the tourism recommendations supported by crowdsourced information. Therefore, we present a tourism recommendation system which integrates: (i) user profiling using the multi-criteria ratings; (ii) k-Nearest Neighbours (k-NN) prediction of the user ratings; (iii) Trust & Reputation modelling; and (iv) incremental model update, i.e., providing near real-time recommendations. In terms of contributions, this paper provides two different Trust & Reputation approaches: (i) general reputation employing the pairwise trust values using all users; and (ii) neighbour-based reputation employing the pairwise trust values of the common neighbours. The proposed method was experimented using crowdsourced datasets from Expedia and TripAdvisor platforms.info:eu-repo/semantics/publishedVersio

    Expressing Trust with Temporal Frequency of User Interaction in Online Communities

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    Reputation systems concern soft security dynamics in diverse areas. Trust dynamics in a reputation system should be stable and adaptable at the same time to serve the purpose. Many reputation mechanisms have been proposed and tested over time. However, the main drawback of reputation management is that users need to share private information to gain trust in a system such as phone numbers, reviews, and ratings. Recently, a novel model that tries to overcome this issue was presented: the Dynamic Interaction-based Reputation Model (DIBRM). This approach to trust considers only implicit information automatically deduced from the interactions of users within an online community. In this primary research study, the Reddit and MathOverflow online social communities have been selected for testing DIBRM. Results show how this novel approach to trust can mimic behaviors of the selected reputation systems, namely Reddit and MathOverflow, only with temporal information

    Fake News Detection Based on Subjective Opinions

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    Fake news fluctuates social media, leading to harmful consequences. Several types of information could be utilized to detect fake news, such as news content features and news propagation features. In this study, we focus on the user spreading news behaviors on social media platforms and aim to detect fake news more effectively with more accurate data reliability assessment. We introduce Subjective Opinions into reliability evaluation and proposed two new methods. Experiments on two popular real-world datasets, BuzzFeed and PolitiFact, validates that our proposed Subjective Opinions based method can detect fake news more accurately than all existing methods, and another proposed probability based method achieves state-of-art performance
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